MOTION CUEING
Alina Capustiac, Dorel Banabic, Dieter Schramm, Udo Ossendoth
Abstract
Driving simulators are tools used for driver education, behavioural evaluation and to prove new systems. In order to be effective, the driving simulators have to provide correct and realistic cues. Due to the research conducted at the Chair of Mechatronics from University of Duisburg-Essen, on human machine interface, a low cost driving simulator with 3 degrees of freedom was designed. This paper presents a control strategy for this tool with the goal of increasing the authenticity degree of the simulation. The models used are presented and discussed. Experimental results, limitations and overview of the work are concluding this contribution.
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